Depending on the situation, the game might sometimes locate the units only using the name component or it might construct the full name from the fixed prefix and the name and locate the unit using this full name. When in doubt, see the naming used in the original file which is part of the game). "sign.") which is followed by a single component with the name (There are few exceptions. world/sign.sii) expect that the full unit names are starting with fixed prefix component (e.g. Many from the world definition files (e.g. If the texture associated with /font/big_0.mat would have dimensions of 256x512 the new line should be. You need to update all image definition lines to include the size. The font files now contain information about the sizes of underlying textures. In that case you might want to include a older version of the paintjob definitions and textures in your mod. This might happen if you modded a standard truck and the player I using one from the paintjobs which we updated. Please note that it is error when paintjob requires coordinate which the model does not have and the resulting behavior is undefined. The paintjobs can opt in to using this uv coordinate using a new alternate_uvset parameter in the paintjob definition. The trucks now have a additional third uv coordinates with improved layout and some paintjobs were updated to take advantage of that. Save and reload the map or do rebuild (F8).Use the replacement dialog (F3, "Prefab node correction") to add to map nodes which we added to the prefabs (see Changes in prefabs).
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